Ages 4 to 7

The projects are designed to be low on resources and technology free. These are developed keeping the learning outcomes of the specified age group in mind. We have attempted to make the projects engaging and related to multiple subjects and learning. Each of the projects is across approximately a week for about an hour a day, these can help in contexts without online-schooling options or to supplement it.

We intend for these projects to be adapted and contextualized to your context. Please do share feedback of student work and updated projects using the following link: Feedback Form

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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living
LIFE SKILLS FOR LEADING LIFE (Level 1)

The learner will learn about relationships, working together and creativity, which helps self-awareness and to develop appropriate skills they need at this age

Leading Question:

What life skills do you need to live a better life?

Total Time Required:
4 hours over 4 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Social Emotional Learning
Developed By
Dream a Dream
Resources Required
Low
flip
Probability Matters (Level 1)

The learner will explore the concept of chances and probability and learn how to calculate probability.

Leading Question:

Can you design a game using probability?

Total Time Required:
5 hours over 4 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics, Social Sciences, Science, Art and Design
Developed By
EAA Team
Resources Required
Low
Gran
GRANDMOTHER’S TALE (Level 1)

Learners will record folk stories and songs that are part of their heritage and culture from the elders in the families. Learners will get a chance to retell this story after modernizing it into a book or an oral story.

Leading Question:

What can we learn from our elders?

Total Time Required:
~5 hours in 5 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Literacy, Art and Design
Developed By
EAA Team
Resources Required
Low
Money
Money Matters (Level 1)

The learner will explore the concept of money and understand how it evolved over time

LEADING QUESTION

Why do we value money?

Total Time Required:
4 hours over 4 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Mathematics, Social Sciences
Developed By
EAA Team
Resources Required
Medium
flooding
Flood Management (Level 1)

Learners will explore some of the most frequent natural disasters by beginning to understand their causes and far-reaching effects. They will research the effect of the natural disaster on plants, animals and people, and design an emergency response kit including safety guides and disaster kits

Leading Question:

Can you manage a flood in your community?

Total Time Required:
~4 hours over 5 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics, Social Sciences, Literacy
Developed By
EAA Team
Resources Required
Medium
worldim
IMAGINE THAT! (LEVEL 1)

Learners will get a chance to explore many phenomena around them and imagine if it was different? What if the colors, shapes, occupations, animals, festivals, schools and the world could be anything we wanted it to be?

Leading Question:

If you could create your own world, what would be like?

Total Time Required:
~5 hours over 5 days
Self-guided / Supervised activity:
Supervised (Medium)
Subjects:
Mathematics, Social Sciences, Literacy, Art and Design
Resources Required
Low
codes
Code Languages (Level 1)

Learners will discover the purpose of language and begin to get more familiar with the evolution of language as well as codes. They will explore invisible ink, glyphs, numerical codes, braille and sign language to finally design their own code letter

Leading Question:

Can you write a letter in a hidden code language?

Total Time Required:
5 hours over 5 days
Self-guided / Supervised activity:
Supervised (Low)
Subjects:
Mathematics, Literacy
Resources Required
Medium
plant
ADVENTURES IN THE PLANT KINGDOM (Level 1)

Learners will explore the plant kingdom and learn about the importance of plants in our lives through different experiments and activities that will illustrate how plants behave and some of their characteristics.

Leading Question:

Can you design your own plant?

Total Time Required:
4 hours over 4 days
Self-guided / Supervised activity:
Supervised (High)
Subjects:
Science
Resources Required
High