## Jumping Bot

Players must guide their blindfolded teammate (The Bot) to another standing player using clear directions. The player that reaches the object with the least number of mistakes wins.

## Moving Bot

Players must guide their blindfolded teammate (The Bot) to an object using clear directions. The player that reaches the object with the least number of mistakes wins.

## Right Angle Polygons with Sticks

Each pair of students will attempt to make as many shapes with right angles out of their sticks and twigs. The pair that makes the most amount of shapes wins.

## Telling Time

Draw from a deck of cards with different times in order to correctly place the hands on the face of your clock!

## Pancakes and Worms

Each player will get 10 shape cards face down and playdough. They must recreate the same and identify if it represents an area or perimeter. The first student to construct all the shapes and identify what it represents wins.

## Paper Plate Clock

The teacher will shout out a time and students must use two sticks to place the correct time on their paper clocks (which they made). The student that finishes first must stand and they get a point.

## Analogue Time Table

Students will need to write down the times of 10 important events that happen throughout the day. The students will need to either fill in the time in digital time or analog depending on which is blank.

## Paper watches

A teacher will provide the teams two lists with digital times on them. The teams are then required to build paper watches with the times on the list drawn on them and order themselves from the earliest time to the latest. The team that finishes first wins.

## 2D and 3D Shapes

Players will attempt to act out the shape that is written on the shape cards they pick. Each learner that correctly guesses the shape gets one point and the player with the most points wins!

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