### Description:

Numeracy focuses on the core skills of applying numerical concepts. It is the ability of understanding fundamental mathematical operations such as multiplication, division, addition and subtraction. These activities are created for all ages and all cognitive levels.

Activities should be adapted based on the learner's cognitive ability.

### Purpose

Numeracy activities are important for learners to develop logical thinking and strategies in everyday life. Learners also need numeracy to make sense of numbers, solve problems, play sports, cook and understand instructions.

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Activity 1: What a Problem!

Ask the learner to write a math story or word problem and have someone else draw it out and solve it!

### Purpose

This activity ensures that learners understand the real world applications of mathematics and encourages them to use math to solve these problems

• Step 1

Ask the learner to think about a very short story for their word problem. Think of questions such as:

- Who is the character in the story?

- Where is the story happening?

- What is his or her problem?

- What question are you looking to answer?

• Step 2

Once the learner has the story, think about the math involved:

- How many steps will be needed to solve the problem?

- Which operation/s will be needed? (addition, subtraction, multiplication, and division)

- How large will the numbers be?

• Step 3

Finally, tell the learner to write the problem and ask someone else to solve it by drawing a picture and writing a number sentence to go with it!

• Example of a word problem

Emily made 10 cookies at home for her family and herself. Her brother ate 4 cookies, how many are left for the rest of the family?

Activity 2: How Can You Make It?

Choose a number and then show different ways to split a number into two whole numbers.

### Purpose

This activity ensures that learners understand how to create connections between numbers using addition.

• Step 1

Ask the learner to create a list with numbers and pick one number from the list, or ask the learner to think of a number in their head and say it out loud. Alternatively the learner can roll one or two dice to decide the number.

• Step 2

Next, ask the learner how many ways they can split the number into whole numbers. For example, if their number is 10, they can come up with:

- 10 can be added using the numbers 5, 5

- 10 can be added using the numbers 8, 2

- 10 can be added using the numbers 7, 3

- 10 can be added using the numbers 6, 4

• Step 3

Finally, tell the learner to see how many ways they can think of to reach their chosen number.

• Fun Twist

Ask the learner to play this with a partner or in a group, and whoever has the most ways of reaching the number, wins.

• Additional Exercise

Ask the learner to try to split the number with different mathematical operations such as subtraction, division and multiplication.

• Simplified Exercise

Ask the learner to set a goal for themselves: “I will think of 5 different ways to make this number.”

Activity 3: Rolling Numbers

Roll two or more dice and create math equations to solve for.

### Purpose

This activity ensures that learners know their math facts automatically.

• Step 1

Ask the learner to decide what operation they wish to do (addition, subtraction, multiplication or division)

• Step 2

Next, get two dice and roll them.

• Step 3

Finally, solve the problem.

For example: if they chose addition and rolled 2 on one dice and 3 on another dice, do 2 + 3 and solve this equation.

• Tip

Assist the learner in creating their own dice like the picture!

• Additional Exercise

If the learner wants to work with bigger numbers, then change the numbers on the dice.

• Simplified Exercise

The learner can play this with a partner or in a group, and whoever has the most correct answers, wins.

• Fun Twist

Set a timer for the learner and keep rolling the dice and solving the equations. Start the timer again and then tell the learner to try to beat their previous score.

• For a longer project where the learner can create their own math games, please refer to Math Cards here: Link

Activity 4: Racing Cars

Two or more people pick a card each. The person with the higher number will move their car one step ahead. Whoever reaches the finish line first, wins.

### Purpose

To ensure the learners are able to compare number values.

• Step 1

Help the learner create about 20-30 number cards. (cut an A4 piece of paper in 8 or 12 cards)

• Step 2

Next, ask the learner to get two toy cars and create a race track on some chart paper like the one in the picture.

• Step 3

Then, place the cars on the starting position and each person pick up a number card. The person with the higher number moves one step forward.

• Step 4

Finally, the person who reaches the finish line first, wins.

• Additional Exercise

Use numbers in the tens, hundreds or thousands or even larger to make it more challenging. The number cards can also be decimals, fractions or integers if the learner knows them.

• For a longer project where the learner can create their own math games, please refer to Math Cards here: Link

Activity 5: Snap

Two or more people take turns putting a playing card one on top of another. The person who calculates the decided number first says snap and collects the cards. Keep going until one person loses all their cards.

### Purpose

This activity ensures the learners are able to compute their basic math facts automatically.

• Step 1

Deal all the number cards equally among the players.

• Step 2

Next, ask the learner to decide which operation they wish to work with and what the total must be. For example: They decide they want to work with addition and the total number must be 10.

• Step 3

Then, hand out the cards to each player, facing down. Each player takes a turn picking up a card from their own pile and placing it face up in the center, one on top of each other.

• Step 4

Keep calculating the top 2 cards (e.g., 3+4, 2+8), and when the numbers equal the predetermined total (e.g., 10), a player calls “Snap” while slapping their hand onto the top of the pile of cards. The first player to do this wins the pile and adds these cards to the bottom of their pile.

• Step 5

The player that runs out of cards is out of the game and the player with the most cards wins.

• Additional Exercise

If the learner wants to include the other cards (e.g., WILD, Jacks etc.), then assign each of them a number value.

• Simplified Exercise

Ask the learner to make their own number cards. About 30-40, with any number they wish to have.

• For a longer project where the learner can create their own math games, please refer to Math Cards here: Link

Activity 6: Double the Doubles!

Two or more people take turns picking up two cards at a time and adding them. The person who gets the higher total collects the cards. Keep going till one person loses all their cards.

### Purpose

This activity ensures the learners are able to compute their basic math facts automatically.

• Step 1

Deal all the number cards from a playing cards deck equally among all players. If the learner wants to include the other cards (e.g., WILD, Jacks etc.), then assign each of them a number value.

• Step 2

Then, hand out the cards to each player, facing down. Each player takes turn placing two cards, facing up, in front of them.

• Step 3

Next, add the numbers on the cards (e.g.: if they get 3 and 2, then their answer is 5). Tell everyone the answer. The player with the highest answer adds everyone’s cards to the bottom of their pile.

• Step 4

The player that runs out of cards is out of the game and the player with the most cards wins.

• Fun Twist

If the player gets the same number in both cards, they can DOUBLE their answer! (e.g.: if they get 3 and 3, add them and get 6 and then double this to get 12 as the final answer!)

• Additional Exercise

Play this game with subtraction or multiplication too!

• Simplified Exercise

Ask the learner to make their own number cards. About 30-40, with any number they wish to have.

• For a longer project where the learner can create their own math games, please refer to Math Cards here: Link

Activity 7: Take it Away!

Two or more people take turns subtracting. The person who gets the lower total collects the cards. Keep going until one person loses all their cards.

### Purpose

This activity ensures the learners are able to do basic operations mentally.

• Step 1

Deal the number cards (1-9) from a playing cards deck to all the players.

• Step 2

Next, the players look at their cards and make a 2 digit number using two cards (e.g.: if I have 3, 6, 7 and 9, I can make numbers such as 36 and 97, etc.)

• Step 3

Then, each player subtracts the smallest number from their largest number and tells the answer (e.g.: 97-36= 51). This should be done mentally, if possible.

• Step 4

The player with the highest number for the answer keeps their cards, but the other players return their cards to the bottom of the middle pile.

• Step 5

Keep going until the cards are all done. The person with the most cards wins.

• Additional Exercise

This game can be played with addition, multiplication or division too!

• Simplified Exercise

Use only 1 digit numbers, using 1 card, and subtracting the smallest number from the largest number.

Ask the learner to make their own number cards. About 30-40, with any number they wish to have.

• For a longer project where the learner can create their own math games, please refer to Math Cards here: Link

Activity 8: Make My Number

Two or more people take turns subtracting. The person who gets the lower total collects the cards. Keep going until one person loses all their cards.

### Purpose

This activity ensures the learners are able to do basic operations mentally.

• Step 1

Using a deck of cards, shuffle the cards and then lay 5 cards out on the table and all other cards face down in a pile on the side.

• Step 2

Next, the first player picks one card from the deck of the cards and lays it face up beside the pile.

• Step 3

Then, the players attempt to create an equation using any of the 5 cards to make the number they have turned over.

For example: if they have placed 5 cards - 3, 6, 2, 5 and 10 on the table, and 7 is the number they chose, then they can make the equations 5 + 2, or 10 – 3, or 5x2 - 3 and so on that all equal 7.

• Step 4

The first player to think of an equation says “Made My Number” and says the equation. If they are correct, they keep those number cards and the number card chosen, all of which are then replaced in the next round.

• Step 5

If the players are unable to make the number, just place the chosen card at the bottom of the pile and pick a new one. Keep going until the cards are all done. The person with the most cards wins.

• Additional Exercise

This game can be played by using a timer and challenging players to come up with as many equations within the time limit as possible!

• Simplified Exercise

Ask the learner to make their own number cards. About 30-40, with any number they wish to have.

• For a longer project where the learner can create their own math games, please refer to Math Cards here: Link