Jumping Bot

Players must guide their blindfolded teammate (The Bot) to another standing player using clear directions. The player that reaches the object with the least number of mistakes wins.

Moving Bot

Players must guide their blindfolded teammate (The Bot) to an object using clear directions. The player that reaches the object with the least number of mistakes wins.

Pancakes and Worms

Each player will get 10 shape cards face down and playdough. They must recreate the same and identify if it represents an area or perimeter. The first student to construct all the shapes and identify what it represents wins.

Paper watches

A teacher will provide the teams two lists with digital times on them. The teams are then required to build paper watches with the times on the list drawn on them and order themselves from the earliest time to the latest. The team that finishes first wins.

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