Close to equal

Students will fill in their game boards with numbers collected from rolling dice and calculate the end product. One player needs to have a final product of more than 15 and the other less or equal to 15. The player that achieves their goal wins.

Data Leaf

Students will measure the 10 leaves they have collected, measure them and calculate mean, median, and mode. The student with the highest in each category wins!

Scavenger Hunt

Each player is given a scavenger hunt sheet that contains different values. Players must go around the house and find different objects that weigh or measure the same as the value on the sheet. The player that finishes first wins.

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M-Education Alliance Award (Crisis and Conflict Response) USA, 2021
World Innovations Summit For Education (WISE) Award Qatar, 2022
HundrED Innovations Global Collection Finland, 2022
QS-Wharton Reimagine Education (Access, Diversity, and Inclusion) USA, 2023
HGSE Alumni Council Award for Impact in Education USA, 2024
Open Education Awards for Excellence Qatar, 2024
Anthem Awards USA, 2024

Resource Categories part two

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Playlists

PBL resources organized by theme to give learners a more focused learning experience

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Learning Packages→

Ready-to-use, holistic, and interactive student-facing tools that combine our existing IFERB resources into month-long workbooks.

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Innovations Development Directorate

Innovation Development in EAA works towards identifying persistent challenges in global education, designing and developing innovative solutions to make learning accessible to all, particularly to the hardest-to-reach children and youth in underserved communities. We created IFERB, an award-winning learning approach with diverse and engaging resources to help children learn from the world around them.