Street Car Racer
Players will use the numbers from a deck of cards to move on the car track. The player then adds the number they land on to their total. The players with the most points win.
Players will use the numbers from a deck of cards to move on the car track. The player then adds the number they land on to their total. The players with the most points win.
Each pair will receive 15 cards and will divide it between them. Each player in the pair will call out their number and will ask if the other player has a number that fits his description ex: a number of 2 tens and 6 ones. The team that gets through all their cards first wins.
Players will compete to finish their scavenger hunt sheet which contains different prompts. Each player will cut numbers from magazine sheets to fill in the prompts. The player that finishes first wins.
Each player will take a turn to throw 2 balls into cups with numbers inside them. The player then adds up the two numbers in their scoresheet and the one with the highest score wins!
Players will attempt to answer the questions on 4 paper flips in turn. If the answer is incorrect, they place it in a separate pile and attempt them again after. The first player to answer all the questions correctly wins.
Adults will provide players with 5 word-based problems based on a location they are in or can visit. The player who returns first with all the correct answers wins!
Players in teams will kick a ball into three posts that are divided based on place value. A player from another team calls out a number from 1-500 and they must kick the ball in the correct goal posts to get points.
Each player will have to throw numbered balls on the numbers from 1-10 that are written in a line on the ground. The adult will choose a theme (example: Make 10) that determines on which number the player throws the ball such as make 10.
Each player in the two teams will be allocated a set of cards from 1-10. An adult will call out a number from 1-9 and the child with the number that makes 10 when added runs up to the adult. The first one to get there gets a point, and the team with the most points win.
Each student gets a set of cards with different numbers on them. When the game starts they flip the cards over and place "the alligator's bite" depending on which one is bigger.
PBL resources organized by theme to give learners a more focused learning experience
Ready-to-use, holistic, and interactive student-facing tools that combine our existing IFERB resources into month-long workbooks.
Innovation Development in EAA works towards identifying persistent challenges in global education, designing and developing innovative solutions to make learning accessible to all, particularly to the hardest-to-reach children and youth in underserved communities. We created IFERB, an award-winning learning approach with diverse and engaging resources to help children learn from the world around them.