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Players draw a game board and choose a number from 1-200 as a starting point on the sheet. They then move on the game board and attempt to make as many legal moves as possible considering common factors. The player that cannot make a legal move loses.
Each player will draw 4 cards and will attempt to make the shapes using small spheres of playdough as vertices and matchsticks as edges. The first player to finish all the shapes wins.
Players will use a game board that is made up of 9 dots on a 3 by 3 grid. Players will take turns drawing horizontal or vertical lines that connect two dots until they complete a square and place their initials in them. Players will then solve the algebraic expressions in the squares to earn points and the player with the most points wins!
Traditional hopscotch with a twist; answer multiplication questions before navigating the hopscotch squares for points.
Resources Required: LowPlayers will cut straws to make 4 polygons and then they will measure the perimeter of the shapes. Players will then convert their answers into a ratio and simplify them. The first one to share their simplified ratio wins!
A player will draw a card and read the number out loud. The player will then write a brick road of prime factorization numbers that lead to the number.
Players will draw number cards and place them into a place value grid. The player with the biggest number wins.
The two players will have to roll dices multiple times to get the width and lengths of the shapes. The two players will calculate the composite area and the player with the highest number wins.
Teammates are to arrange themselves in order of place value to display the called out numbers first.
The players will be divided into two teams and one player from a team will read out a number from a card. Players in the other team must stand if the number is composite and must sit if it is a prime number. If the number of composites, the members must list the prime factors of the composite number. The team with the most points win!
Teams have to estimate the number and ratio of leaves on an entire tree using the unique twig they are given.
Each player will have a grid and must cross out 10 coordinates in the four quadrants. The players will then roll the dice and calls out the coordinate, if the coordinate is cross-free, then all players place a counter on the coordinate and score 1 point or one coordinate hit. The player with the most counters or circles on their grid wins.
Students will measure the 10 leaves they have collected, measure them and calculate mean, median, and mode. The student with the highest in each category wins!
The facilitator will ask the players to create cylinders with a specific total surface area and they must come up with hypothetical dimensions. The group with the most accurate figure wins.
Two players will compete by making fractions out of two cards from their deck. The player with the biggest fraction wins the round.
Players will draw columns with different titles for example cylinder. The player will have a set time to write as many objects with that shape and the properties of the shape. After all the columns are filled, the player with the most points wins.
The players will sit in a circle and use the paper plate segments with fractions on them to multiply and divide any two numbered pieces.
Each player will get 7 cards and have to calculate the mean in the first round. In the second round, calculate the median and the mode in the last round. The players will calculate the sum of the three-round and the player with the highest total wins the game.
A teacher assigns each student to a 2x2 grid with numbers on them. They will jump onto their square with one foot and another square with the other foot. They then make a fraction with their numbers and the player with the biggest fraction wins.
The player will flip over the first card on 5 piles of cards and will have to use the spinner to determine what to do with them. The product is recorded as points and the player with the most points wins.
Each student will be given 4 dominoes face down and they will represent fractions. Students must choose one domino to play face-up, but they can only play the domino if it is bigger or equivalent to the other fractions that other students have placed. The person who finishes their dominoes first wins.
Each player is dealt the same number of cards and on the count of three reveals their cards. The first player to call out the correct summation of the cards keeps the cards for that round. The player with the most cards in the end wins.
Students will fill in their game boards with numbers collected from rolling dice and calculate the end product. One player needs to have a final product of more than 15 and the other less or equal to 15. The player that achieves their goal wins.