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Sister, Sister, Why Don’t Things Fall Up?

Submitted by hthowfeek@eaa.org.qa on Tue, 07/23/2024 - 12:06

Little Brother's inquisitive mind is always full of questions for Big Sister. He knows Big Sister has all the answers, because she is always reading one big fat book or another. In this book, Little Brother wonders why things don't 'fall up'? At least Mother wouldn't grumble about the mess he was always making on the floor! Of course, Big Sister has the right answer in the end, but before you start reading this fun book to find out, tell us: why do YOU think things fall down?

Roll and Round!

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 16:02

Two or more learners roll dice, create numbers and round them off to the place value chosen, such as tens, hundreds.

PURPOSE

This activity ensures the learners are able to round numbers mentally and automatically.

  • Step 1

    Each learner needs a set of dice and some paper and a pencil. The number of dice used should match whatever place value the learner is working on (e.g., if they are focusing on hundreds, then each learner needs 3 die).

  • Step 2

Find it First!

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 16:01

Two or more learners compute their math equations quickly and look for the answer. The person who gets the answer first gets a point, and the person who has the most points at the end, wins.

PURPOSE

This activity ensures the learners are able to compute their basic math facts automatically.

  • Step 1

    Randomly write the answers to the equations the learner is going to practice on a piece of paper (e.g., to practice the 3 times table write - 3, 6, 9 etc.).

  • Step 2

    Next, give the players a math equation (e.g., 3 x 4).

Make My Number

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 16:01

Two or more people take turns subtracting. The person who gets the lower total collects the cards. Keep going until one person loses all their cards.

PURPOSE

This activity ensures the learners are able to do basic operations mentally.

  • Step 1

    Using a deck of cards, shuffle the cards and then lay 5 cards out on the table and all other cards face down in a pile on the side.

  • Step 2

    Next, the first player picks one card from the deck of the cards and lays it face up beside the pile.

  • Step 3

Take it Away

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 16:00

Two or more people take turns subtracting. The person who gets the lower total collects the cards. Keep going until one person loses all their cards.

PURPOSE

This activity ensures the learners are able to do basic operations mentally.

  • Step 1

    Deal the number cards (1-9) from a playing cards deck to all the players.

  • Step 2

    Next, the players look at their cards and make a 2 digit number using two cards (e.g.: if I have 3, 6, 7 and 9, I can make numbers such as 36 and 97, etc.)

  • Step 3

Double the Doubles

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 16:00

Two or more people take turns picking up two cards at a time and adding them. The person who gets the higher total collects the cards. Keep going till one person loses all their cards.

PURPOSE

This activity ensures the learners are able to compute their basic math facts automatically.

  • Step 1

    Deal all the number cards from a playing cards deck equally among all players. If the learner wants to include the other cards (e.g., WILD, Jacks etc.), then assign each of them a number value.

  • Step 2

Snap

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 15:59

Two or more people take turns putting a playing card one on top of another. The person who calculates the decided number first says snap and collects the cards. Keep going until one person loses all their cards.

PURPOSE

This activity ensures the learners are able to compute their basic math facts automatically.

  • Step 1

    Deal all the number cards equally among the players.

  • Step 2

Racing Cars

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 15:58

Two or more people pick a card each. The person with the higher number will move their car one step ahead. Whoever reaches the finish line first, wins.

PURPOSE

To ensure the learners are able to compare number values.

Racing Cars

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 15:58

Two or more people pick a card each. The person with the higher number will move their car one step ahead. Whoever reaches the finish line first, wins.

PURPOSE

To ensure the learners are able to compare number values.

  • Step 1

    Help the learner create about 20-30 number cards. (cut an A4 piece of paper in 8 or 12 cards)

  • Step 2

    Next, ask the learner to get two toy cars and create a race track on some chart paper like the one in the picture.

  • Step 3

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M-Education Alliance Award (Crisis and Conflict Response) USA, 2021
World Innovations Summit For Education (WISE) Award Qatar, 2022
HundrED Innovations Global Collection Finland, 2022
QS-Wharton Reimagine Education (Access, Diversity, and Inclusion) USA, 2023
HGSE Alumni Council Award for Impact in Education USA, 2024
Open Education Awards for Excellence Qatar, 2024
Anthem Awards USA, 2024

Resource Categories part two

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Playlists

PBL resources organized by theme to give learners a more focused learning experience

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Learning Packages→

Ready-to-use, holistic, and interactive student-facing tools that combine our existing IFERB resources into month-long workbooks.

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Innovations Development Directorate

Innovation Development in EAA works towards identifying persistent challenges in global education, designing and developing innovative solutions to make learning accessible to all, particularly to the hardest-to-reach children and youth in underserved communities. We created IFERB, an award-winning learning approach with diverse and engaging resources to help children learn from the world around them.