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Rolling Numebrs

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 15:58

Roll two or more dice and create math equations to solve for.

PURPOSE

This activity ensures that learners know their math facts automatically.

  • Step 1

    Ask the learner to decide what operation they wish to do (addition, subtraction, multiplication or division)

  • Step 2

    Next, get two dice and roll them.

  • Step 3

    Finally, solve the problem.

    For example: if they chose addition and rolled 2 on one dice and 3 on another dice, do 2 + 3 and solve this equation.

  • Tip

How Can You Make It?

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 15:34

Choose a number and then show different ways to split a number into two whole numbers.

PURPOSE

This activity ensures that learners understand how to create connections between numbers using addition.

  • Step 1

    Ask the learner to create a list with numbers and pick one number from the list, or ask the learner to think of a number in their head and say it out loud. Alternatively the learner can roll one or two dice to decide the number.

  • Step 2

What a Problem!

Submitted by AMainali@eaa.org.qa on Mon, 07/08/2024 - 14:19

Ask the learner to write a math story or word problem and have someone else draw it out and solve it!

PURPOSE

This activity ensures that learners understand the real world applications of mathematics and encourages them to use math to solve these problems

  • Step 1

    Ask the learner to think about a very short story for their word problem. Think of questions such as:

    - Who is the character in the story?

    - Where is the story happening?

    - What is his or her problem?

    - What question are you looking to answer?

Venn Diagram

Submitted by AMainali@eaa.org.qa on Sun, 07/07/2024 - 14:20

Find two topics to compare and contrast in a Venn Diagram.

PURPOSE

This activity teaches to compare and contrast information (i.e., think of similarities and differences).

  • Step 1

    Using the picture of the two circles below, create a Venn Diagram. This is a diagram to show the differences and similarities between two things.

  • Step 2

    Find two things to compare. For example: two short books, or two animals, or two main characters of one story, etc. Use the picture as an example.

  • Step 3

Alphabet Brainstorm

Submitted by AMainali@eaa.org.qa on Sun, 07/07/2024 - 14:19

PURPOSE

Ask the learner to think about what they already know about a topic and write words connected to it for each letter of the alphabet.

This activity helps learners activate prior knowledge or background knowledge so that they get a deeper understanding of the content and better retain the information by making connections when they read.

  • Step 1

    Pick a topic to read about.

  • Step 2

    Ask the learner to think about what they know about this topic.

  • Step 3

Picture Walk

Submitted by AMainali@eaa.org.qa on Sun, 07/07/2024 - 14:13

Ask the learner to make their own version of a story by looking at the tile, cover page, chapter names and pictures in a story/book

PURPOSE

This activity helps learners make inferences based on prior knowledge, it also allows learners to comprehend a story by making more connections while reading, apply creativity to design their own stories and communicate their thoughts effectively.

  • Step 1

    Find a book or story to read. Look at the title and pictures on the cover page and discuss with the learner what they think the story will be about.

Using the Telephone

Submitted by AMainali@eaa.org.qa on Sun, 07/07/2024 - 14:12

This refers to the ability to take down the appropriate phone number and dialing.

PURPOSE

This activity allows the learner to develop social skills and use the telephone.

  • Step 1

    Ask the learner to write down a phone number that they want to call. It is advisable to begin with a family member or a friend that they are close to.

  • Step 2

    By using the home phone or a mobile phone, call this number.

  • Step 3

    Have a conversation with the person on the phone for a few minutes.

Taking Prescribed Medications

Submitted by AMainali@eaa.org.qa on Sun, 07/07/2024 - 14:12

This refers to the ability to make a correct dose of medication as advised by the doctor.

PURPOSE

This activity will teach the learner to take the right dose of medicines at the right time in a systematic way.

  • Step 1

    If the learner has a concept of time ask them to look at any medications they have to take and note the times that they have to take these medications.

  • Step 2

    Create a weekly calendar with all the timings that they need to take medications

  • Step 3

Shopping for Groceries and Necessities

Submitted by AMainali@eaa.org.qa on Sun, 07/07/2024 - 14:11

This refers to the ability to make a list of groceries and necessities that are required at home, and shop for these groceries and necessities.

PURPOSE

This activity will allow the learner to have a list of things to buy, which allows their trip to the shopping more efficiently.

  • Step 1

    Start by looking around the house and seeing what is missing and needs to be bought.

  • Step 2

    Make a list of these things that need to be bought on a piece of paper.

  • Step 3

Preparing Meals

Submitted by AMainali@eaa.org.qa on Sun, 07/07/2024 - 14:11

This refers to the ability to make cold and hot meals.

PURPOSE

This activity assists the learner in planning and preparing a meal.

  • Step 1

    Ask the learner to start cooking a cold meal that does not require heat. Allow them to create a sandwich or a salad of their choosing. Identify and take out all the ingredients, and make sure they know the steps they have to follow.

    *For learners that are capable, write the recipe and follow it.

  • Step 2

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M-Education Alliance Award (Crisis and Conflict Response) USA, 2021
World Innovations Summit For Education (WISE) Award Qatar, 2022
HundrED Innovations Global Collection Finland, 2022
QS-Wharton Reimagine Education (Access, Diversity, and Inclusion) USA, 2023
HGSE Alumni Council Award for Impact in Education USA, 2024
Open Education Awards for Excellence Qatar, 2024
Anthem Awards USA, 2024

Resource Categories part two

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Innovations Development Directorate

Innovation Development in EAA works towards identifying persistent challenges in global education, designing and developing innovative solutions to make learning accessible to all, particularly to the hardest-to-reach children and youth in underserved communities. We created IFERB, an award-winning learning approach with diverse and engaging resources to help children learn from the world around them.