## Filter By

Roll the dice to place numbers in place value columns. The player with the largest number wins!

A deck of cards has three types of cards: parallel, Perpendicular and straight. The player must place sticks based on the cards and the player that reaches the finish line first wins!

Respond to the multiplication expressions called out by crossing out products on your bingo sheet. The first with five crosses in a row wins!

Kick a numbered soccer ball to practice addition or multiplication for points!

Respond to a series of math facts to earn yourself points.

Roll dice to add or multiply numbers. Players closest to a total of 101 without going over wins!

Use math operations to equate 4 numbers to 24.

Pick cards from a deck and run to place them in the correct labeled basket after rounding the number on the card. The first team to correctly sort out their cards wins!

Traditional hopscotch with a twist; answer multiplication questions before navigating the hopscotch squares for points.

Jump and sit down or stand up after identifying a number as prime or composite. More points are allocated to corrected factorization of composite numbers!

Draw from a deck of cards with different times in order to correctly place the hands on the face of your clock!

Players will get 10 prime cards and will attempt to try and break down the composite number they are given.

Each pair of students will attempt to make as many shapes with right angles out of their sticks and twigs. The pair that makes the most amount of shapes wins.

Each student will write down 6 numbers from 1-40. A student will roll two dices and each student will have to calculate the product of the two. If they have the number, they can cross it out.

Roll dice to practice multiplication between 2 numbers. The first player to cover all their numbers on the triangle tower wins!

In groups of 4, students will be given a deck of digit cards. The teacher will state a description of a 4 digit number and the students must rearrange themselves to fit the description.

Teammates are to arrange themselves in order of place value to display the called out numbers first.

An adult will call out different prompts and teams must draw from the 20 digital cards they are given to satisfy the prompt.

Teammates are to organize themselves in ascending order based on the post-it note number assigned to them.

In each round, players in teams will draw 6 cards from a pile and attempt to make two 3-digit numbers. They will then find the sum of each of the two numbers and the team with the largest sum gets the point.

Each team or player will be given half of the total cards and they have to sort them into a Venn diagram. The team or player that finishes their cards first wins.

Teams are required to group the same number cards together for points. The number cards consist of numbers represented in standard, expanded word and block representation.

The players must roll the four dices they are given and then subtract the sum of the red dice from the blue dice. If the answer corresponds to the number on a cell that has their students in them, they will be released.

Each player will get 10 shape cards face down and playdough. They must recreate the same and identify if it represents an area or perimeter. The first student to construct all the shapes and identify what it represents wins.